Libprimis
Imprimis' 3D destroyable world engine
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▼ src | |
▼ libprimis-headers | |
command.h | Script binding functionality |
consts.h | Useful egnine constants |
cube.h | Needed for making games, along with iengine.h |
ents.h | Static map entities and dynamic entities |
geom.h | Physical geometry objects |
iengine.h | The interface the game uses to access the engine |
octa.h | Objects representing the octree and its manipulation methods |
prop.h | Type-agnotic property system |
slot.h | Texture slot objects |
sound.h | The sound engine that translates world positions into positonal sound |
tools.h | Legacy tooling inherited from the Cube engine |