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Libprimis
Imprimis' 3D destroyable world engine
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| ▼ src | |
| ▼ libprimis-headers | |
| command.h | Script binding functionality |
| consts.h | Useful egnine constants |
| cube.h | Needed for making games, along with iengine.h |
| ents.h | Static map entities and dynamic entities |
| geom.h | Physical geometry objects |
| iengine.h | The interface the game uses to access the engine |
| octa.h | Objects representing the octree and its manipulation methods |
| prop.h | Type-agnotic property system |
| slot.h | Texture slot objects |
| sound.h | The sound engine that translates world positions into positonal sound |
| tools.h | Legacy tooling inherited from the Cube engine |