Libprimis
Imprimis' 3D destroyable world engine
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File List
Here is a list of all documented files with brief descriptions:
[detail level 123]
  src
  libprimis-headers
 command.hScript binding functionality
 consts.hUseful egnine constants
 cube.hNeeded for making games, along with iengine.h
 ents.hStatic map entities and dynamic entities
 geom.hPhysical geometry objects
 iengine.hThe interface the game uses to access the engine
 octa.hObjects representing the octree and its manipulation methods
 prop.hType-agnotic property system
 slot.hTexture slot objects
 sound.hThe sound engine that translates world positions into positonal sound
 tools.hLegacy tooling inherited from the Cube engine