Libprimis
Imprimis' 3D destroyable world engine
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File List
Here is a list of all documented files with brief descriptions:
 src
  libprimis-headers
   
command.h
Script binding functionality
   
consts.h
Useful egnine constants
   
cube.h
Needed for making games, along with iengine.h
   
ents.h
Static map entities and dynamic entities
   
geom.h
Physical geometry objects
   
iengine.h
The interface the game uses to access the engine
   
octa.h
Objects representing the octree and its manipulation methods
   
prop.h
Type-agnotic property system
   
slot.h
Texture slot objects
   
sound.h
The sound engine that translates world positions into positonal sound
   
tools.h
Legacy tooling inherited from the Cube engine