Libprimis
Imprimis' 3D destroyable world engine
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File List
Here is a list of all documented files with brief descriptions:
[detail level 123]
 
src
 
libprimis-headers
 
command.h
Script binding functionality
 
consts.h
Useful egnine constants
 
cube.h
Needed for making games, along with iengine.h
 
ents.h
Static map entities and dynamic entities
 
geom.h
Physical geometry objects
 
iengine.h
The interface the game uses to access the engine
 
octa.h
Objects representing the octree and its manipulation methods
 
prop.h
Type-agnotic property system
 
slot.h
Texture slot objects
 
sound.h
The sound engine that translates world positions into positonal sound
 
tools.h
Legacy tooling inherited from the Cube engine