|
enum | {
SCR_MINW = 320
, SCR_MINH = 200
, SCR_MAXW = 16384
, SCR_MAXH = 16384
,
SCR_DEFAULTW = 1366
, SCR_DEFAULTH = 768
} |
|
enum | { Default_Sky = 0
, Default_Geom
, Default_NumDefaults
} |
|
enum | {
MatFlag_IndexShift = 0
, MatFlag_VolumeShift = 2
, MatFlag_ClipShift = 5
, MatFlag_FlagShift = 8
,
MatFlag_Index = 3 << MatFlag_IndexShift
, MatFlag_Volume = 7 << MatFlag_VolumeShift
, MatFlag_Clip = 7 << MatFlag_ClipShift
, MatFlag_Flags = 0xFF << MatFlag_FlagShift
} |
|
enum | {
Ray_BB = 1
, Ray_Poly = 3
, Ray_AlphaPoly = 7
, Ray_Ents = 9
,
Ray_ClipMat = 16
, Ray_SkipFirst = 32
, Ray_EditMat = 64
, Ray_Shadow = 128
,
Ray_Pass = 256
, Ray_SkipSky = 512
} |
|
enum | {
Mat_Air = 0
, Mat_Water = 1 << MatFlag_VolumeShift
, Mat_Glass = 3 << MatFlag_VolumeShift
, Mat_NoClip = 1 << MatFlag_ClipShift
,
Mat_Clip = 2 << MatFlag_ClipShift
, Mat_GameClip = 3 << MatFlag_ClipShift
, Mat_Death = 1 << MatFlag_FlagShift
, Mat_Alpha = 4 << MatFlag_FlagShift
} |
|
enum | {
Console_Info = 1<<0
, Console_Warn = 1<<1
, Console_Error = 1<<2
, Console_Debug = 1<<3
,
Console_Init = 1<<4
, Console_Echo = 1<<5
} |
|
enum | { KeyRepeat_Console = 1<<0
, KeyRepeat_GUI = 1<<1
, KeyRepeat_EditMode = 1<<2
} |
|
enum | { LightEnt_NoShadow = 1<<0
, LightEnt_Static = 1<<1
, LightEnt_Volumetric = 1<<2
, LightEnt_NoSpecular = 1<<3
} |
|
enum | { DynLight_Shrink = 1<<8
, DynLight_Expand = 1<<9
, DynLight_Flash = 1<<10
} |
|
enum | { EditMatFlag_Empty = 0x10000
, EditMatFlag_NotEmpty = 0x20000
, EditMatFlag_Solid = 0x30000
, EditMatFlag_NotSolid = 0x40000
} |
|
enum | {
Part_Blood = 0
, Part_Water
, Part_Smoke
, Part_Steam
,
Part_Flame
, Part_Streak
, Part_RailTrail
, Part_PulseSide
,
Part_PulseFront
, Part_Explosion
, Part_PulseBurst
, Part_Spark
,
Part_Edit
, Part_Snow
, Part_RailMuzzleFlash
, Part_PulseMuzzleFlash
,
Part_HUDIcon
, Part_HUDIconGrey
, Part_Text
, Part_Meter
,
Part_MeterVS
} |
|
enum | {
Stain_Blood = 0
, Stain_PulseScorch
, Stain_RailHole
, Stain_PulseGlow
,
Stain_RailGlow
} |
|
enum | {
Model_CullVFC = 1<<0
, Model_CullDist = 1<<1
, Model_CullOccluded = 1<<2
, Model_CullQuery = 1<<3
,
Model_FullBright = 1<<4
, Model_NoRender = 1<<5
, Model_Mapmodel = 1<<6
, Model_NoBatch = 1<<7
,
Model_OnlyShadow = 1<<8
, Model_NoShadow = 1<<9
, Model_ForceShadow = 1<<10
, Model_ForceTransparent = 1<<11
} |
|
enum | { Music_Map = 1<<0
, Music_NoAlt = 1<<1
, Music_UseAlt = 1<<2
} |
|
enum | { Init_Not = 0
, Init_Game
, Init_Load
, Init_Reset
} |
|
Useful egnine constants.
This is a header filled with constants that are useful to pass appropriate information from the game to the engine; howerver, it is only for those constants which are directly useful for the engine-game interface and not for constants which solely lie in the engine or game.