Libprimis
Imprimis' 3D destroyable world engine
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Needed for making games, along with iengine.h. More...
#include <math.h>
#include <type_traits>
#include <string>
#include <cstdio>
#include <cstdlib>
#include <cctype>
#include <cstdarg>
#include <climits>
#include <cfloat>
#include <cmath>
#include <cassert>
#include <cstring>
#include <ctime>
#include <algorithm>
#include <utility>
#include <vector>
#include <functional>
#include <unordered_map>
#include <queue>
#include <stack>
#include <array>
#include <map>
#include <set>
#include <unordered_set>
#include <fstream>
#include <SDL.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <zlib.h>
#include "tools.h"
#include "geom.h"
#include "ents.h"
#include "command.h"
#include "octa.h"
#include "slot.h"
#include "consts.h"
Go to the source code of this file.
Needed for making games, along with iengine.h.
This header file, along with iengine.h and should be included when making games. This file is used by both the game and the engine, and includes all of the dependencies required to use the engine, such as STL and stdlib headers and SDL/zlib dependencies.