Libprimis
Imprimis' 3D destroyable world engine
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libprimis-headers Directory Reference

Files

 command.h
 Script binding functionality.
 
 consts.h
 Useful egnine constants.
 
 cube.h
 Needed for making games, along with iengine.h.
 
 ents.h
 Static map entities and dynamic entities.
 
 geom.h
 Physical geometry objects.
 
 iengine.h
 The interface the game uses to access the engine.
 
 octa.h
 Objects representing the octree and its manipulation methods.
 
 prop.h
 Type-agnotic property system.
 
 slot.h
 Texture slot objects.
 
 sound.h
 The sound engine that translates world positions into positonal sound.
 
 tools.h
 Legacy tooling inherited from the Cube engine.