| 
    Libprimis
    
   Imprimis' 3D destroyable world engine 
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Files | |
| command.h | |
| Script binding functionality.  | |
| consts.h | |
| Useful egnine constants.  | |
| cube.h | |
| Needed for making games, along with iengine.h.  | |
| ents.h | |
| Static map entities and dynamic entities.  | |
| geom.h | |
| Physical geometry objects.  | |
| iengine.h | |
| The interface the game uses to access the engine.  | |
| octa.h | |
| Objects representing the octree and its manipulation methods.  | |
| prop.h | |
| Type-agnotic property system.  | |
| slot.h | |
| Texture slot objects.  | |
| sound.h | |
| The sound engine that translates world positions into positonal sound.  | |
| tools.h | |
| Legacy tooling inherited from the Cube engine.  | |