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Libprimis
Imprimis' 3D destroyable world engine
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Files | |
| command.h | |
| Script binding functionality. | |
| consts.h | |
| Useful egnine constants. | |
| cube.h | |
| Needed for making games, along with iengine.h. | |
| ents.h | |
| Static map entities and dynamic entities. | |
| geom.h | |
| Physical geometry objects. | |
| iengine.h | |
| The interface the game uses to access the engine. | |
| octa.h | |
| Objects representing the octree and its manipulation methods. | |
| prop.h | |
| Type-agnotic property system. | |
| slot.h | |
| Texture slot objects. | |
| sound.h | |
| The sound engine that translates world positions into positonal sound. | |
| tools.h | |
| Legacy tooling inherited from the Cube engine. | |