Libprimis
Imprimis' 3D destroyable world engine
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Files | |
command.h | |
Script binding functionality. | |
consts.h | |
Useful egnine constants. | |
cube.h | |
Needed for making games, along with iengine.h. | |
ents.h | |
Static map entities and dynamic entities. | |
geom.h | |
Physical geometry objects. | |
iengine.h | |
The interface the game uses to access the engine. | |
octa.h | |
Objects representing the octree and its manipulation methods. | |
prop.h | |
Type-agnotic property system. | |
slot.h | |
Texture slot objects. | |
sound.h | |
The sound engine that translates world positions into positonal sound. | |
tools.h | |
Legacy tooling inherited from the Cube engine. | |