Libprimis
Imprimis' 3D destroyable world engine
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The sound engine that translates world positions into positonal sound. More...
Go to the source code of this file.
Classes | |
class | SoundEngine |
The wrapper around SDL_Mixer that plays sounds ingame. More... | |
Macros | |
#define | AUDIODRIVER "pulseaudio alsa arts esd jack pipewire dsp" |
Typedefs | |
typedef struct _Mix_Music | Mix_Music |
The sound engine that translates world positions into positonal sound.
This file describes an object, called SoundEngine, that translates sounds from a world position to a positional audio sound that can be played by SDL2-mixer.