Libprimis
Imprimis' 3D destroyable world engine
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sound.h File Reference

The sound engine that translates world positions into positonal sound. More...

Go to the source code of this file.

Classes

class  SoundEngine
 The wrapper around SDL_Mixer that plays sounds ingame. More...
 

Macros

#define AUDIODRIVER   "pulseaudio alsa arts esd jack pipewire dsp"
 

Typedefs

typedef struct _Mix_Music Mix_Music
 

Detailed Description

The sound engine that translates world positions into positonal sound.

This file describes an object, called SoundEngine, that translates sounds from a world position to a positional audio sound that can be played by SDL2-mixer.