Libprimis
Imprimis' 3D destroyable world engine
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Here is a list of all documented functions with links to the class documentation for each member:
- r -
raycube() :
cubeworld
recip() :
vec4< T >
registersound() :
SoundEngine
reject() :
vec
remaining() :
databuf< T >
remip() :
cubeworld
reset() :
prop::Property< PropertyMetaT >
resetsound() :
SoundEngine
rotate() :
matrix3
rotate_around_x() :
matrix3
,
vec4< T >
rotate_around_y() :
matrix3
,
vec4< T >
rotate_around_z() :
matrix3
,
vec4< T >
roww() :
matrix4
rowx() :
matrix3
,
matrix4
,
matrix4x3
rowy() :
matrix3
,
matrix4
,
matrix4x3
rowz() :
matrix3
,
matrix4
,
matrix4x3
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