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Libprimis
Imprimis' 3D destroyable world engine
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This is the complete list of members for vec2, including all inherited members.
| abs() (defined in vec2) | vec2 | inline |
| add(float f) (defined in vec2) | vec2 | inline |
| add(const vec2 &o) (defined in vec2) | vec2 | inline |
| avg(const vec2 &b) (defined in vec2) | vec2 | inline |
| clamp(float l, float h) (defined in vec2) | vec2 | inline |
| cross(const vec2 &o) const (defined in vec2) | vec2 | inline |
| data() const (defined in vec2) | vec2 | inline |
| dist(const vec2 &e) const (defined in vec2) | vec2 | inline |
| div(float f) (defined in vec2) | vec2 | inline |
| div(const vec2 &o) (defined in vec2) | vec2 | inline |
| dot(const vec2 &o) const (defined in vec2) | vec2 | inline |
| iszero() const (defined in vec2) | vec2 | inline |
| lerp(const vec2 &b, float t) | vec2 | inline |
| lerp(const vec2 &a, const vec2 &b, float t) | vec2 | inline |
| madd(const vec2 &a, const B &b) (defined in vec2) | vec2 | inline |
| magnitude() const (defined in vec2) | vec2 | inline |
| max(const vec2 &o) (defined in vec2) | vec2 | inline |
| max(float f) (defined in vec2) | vec2 | inline |
| min(const vec2 &o) (defined in vec2) | vec2 | inline |
| min(float f) (defined in vec2) | vec2 | inline |
| msub(const vec2 &a, const B &b) (defined in vec2) | vec2 | inline |
| mul(float f) (defined in vec2) | vec2 | inline |
| mul(const vec2 &o) (defined in vec2) | vec2 | inline |
| neg() (defined in vec2) | vec2 | inline |
| normalize() (defined in vec2) | vec2 | inline |
| operator!=(const vec2 &o) const (defined in vec2) | vec2 | inline |
| operator*(const T &n) (defined in vec2) | vec2 | inline |
| operator*(const vec2 &v2) (defined in vec2) | vec2 | inline |
| operator+(const vec2 &v2) const (defined in vec2) | vec2 | inline |
| operator-(const vec2 &v2) const (defined in vec2) | vec2 | inline |
| operator-() const (defined in vec2) | vec2 | inline |
| operator/(const T &n) (defined in vec2) | vec2 | inline |
| operator/(const vec2 &v2) (defined in vec2) | vec2 | inline |
| operator==(const vec2 &o) const (defined in vec2) | vec2 | inline |
| operator[](int i) (defined in vec2) | vec2 | inline |
| operator[](int i) const (defined in vec2) | vec2 | inline |
| recip() (defined in vec2) | vec2 | inline |
| reflect(const vec2 &n) (defined in vec2) | vec2 | inline |
| rotate_around_z(float c, float s) (defined in vec2) | vec2 | inline |
| rotate_around_z(float angle) (defined in vec2) | vec2 | inline |
| rotate_around_z(const vec2 &sc) (defined in vec2) | vec2 | inline |
| safenormalize() (defined in vec2) | vec2 | inline |
| square() (defined in vec2) | vec2 | inline |
| squaredist(const vec2 &e) const (defined in vec2) | vec2 | inline |
| squaredlen() const (defined in vec2) | vec2 | inline |
| sub(float f) (defined in vec2) | vec2 | inline |
| sub(const vec2 &o) (defined in vec2) | vec2 | inline |
| vec2() (defined in vec2) | vec2 | inline |
| vec2(float x, float y) (defined in vec2) | vec2 | inline |
| vec2(const vec &v) (defined in vec2) | vec2 | inlineexplicit |
| vec2(const vec4< float > &v) (defined in vec2) | vec2 | inlineexplicit |
| x (defined in vec2) | vec2 | |
| y (defined in vec2) | vec2 |