|
Libprimis
Imprimis' 3D destroyable world engine
|
This is the complete list of members for matrix4x3, including all inherited members.
| a (defined in matrix4x3) | matrix4x3 | |
| accumulate(const matrix4x3 &m, float k) (defined in matrix4x3) | matrix4x3 | |
| b (defined in matrix4x3) | matrix4x3 | |
| c (defined in matrix4x3) | matrix4x3 | |
| d (defined in matrix4x3) | matrix4x3 | |
| identity() | matrix4x3 | |
| invert(const matrix4x3 &o) (defined in matrix4x3) | matrix4x3 | |
| invert() (defined in matrix4x3) | matrix4x3 | |
| lerp(const matrix4x3 &to, float t) | matrix4x3 | |
| lerp(const matrix4x3 &from, const matrix4x3 &to, float t) | matrix4x3 | |
| matrix4x3() | matrix4x3 | |
| matrix4x3(const vec &a, const vec &b, const vec &c, const vec &d) | matrix4x3 | |
| matrix4x3(const matrix3 &rot, const vec &trans) | matrix4x3 | |
| matrix4x3(const dualquat &dq) | matrix4x3 | |
| matrix4x3(const matrix4 &m) | matrix4x3 | inlineexplicit |
| mul(float k) | matrix4x3 | |
| mul(const matrix4x3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
| mul(const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
| mul(const matrix3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
| mul(const matrix3 &rot, const vec &trans, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
| multranspose(const matrix4x3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
| normalize() | matrix4x3 | |
| rotate(float angle, const vec &d) (defined in matrix4x3) | matrix4x3 | |
| rotate(float ck, float sk, const vec &axis) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_x(float ck, float sk) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_x(float angle) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_x(const vec2 &sc) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_y(float ck, float sk) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_y(float angle) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_y(const vec2 &sc) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_z(float ck, float sk) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_z(float angle) (defined in matrix4x3) | matrix4x3 | |
| rotate_around_z(const vec2 &sc) (defined in matrix4x3) | matrix4x3 | |
| rowx() const | matrix4x3 | |
| rowy() const | matrix4x3 | |
| rowz() const | matrix4x3 | |
| scale(float x, float y, float z) | matrix4x3 | |
| scale(const vec &v) | matrix4x3 | |
| scale(float n) | matrix4x3 | |
| setscale(float x, float y, float z) | matrix4x3 | |
| setscale(const vec &v) | matrix4x3 | |
| setscale(float n) | matrix4x3 | |
| settranslation(const vec &p) | matrix4x3 | |
| settranslation(float x, float y, float z) | matrix4x3 | |
| transform(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
| transform(const vec2 &o) const (defined in matrix4x3) | matrix4x3 | |
| transformnormal(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
| translate(const vec &p) (defined in matrix4x3) | matrix4x3 | |
| translate(float x, float y, float z) (defined in matrix4x3) | matrix4x3 | |
| translate(const vec &p, float scale) (defined in matrix4x3) | matrix4x3 | |
| transpose() (defined in matrix4x3) | matrix4x3 | |
| transpose(const matrix4x3 &o) (defined in matrix4x3) | matrix4x3 | |
| transposedtransform(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
| transposedtransformnormal(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
| transposemul(const matrix4x3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 |