Libprimis
Imprimis' 3D destroyable world engine
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This is the complete list of members for matrix4x3, including all inherited members.
a (defined in matrix4x3) | matrix4x3 | |
accumulate(const matrix4x3 &m, float k) (defined in matrix4x3) | matrix4x3 | |
b (defined in matrix4x3) | matrix4x3 | |
c (defined in matrix4x3) | matrix4x3 | |
d (defined in matrix4x3) | matrix4x3 | |
identity() | matrix4x3 | |
invert(const matrix4x3 &o) (defined in matrix4x3) | matrix4x3 | |
invert() (defined in matrix4x3) | matrix4x3 | |
lerp(const matrix4x3 &to, float t) | matrix4x3 | |
lerp(const matrix4x3 &from, const matrix4x3 &to, float t) | matrix4x3 | |
matrix4x3() | matrix4x3 | |
matrix4x3(const vec &a, const vec &b, const vec &c, const vec &d) | matrix4x3 | |
matrix4x3(const matrix3 &rot, const vec &trans) | matrix4x3 | |
matrix4x3(const dualquat &dq) | matrix4x3 | |
matrix4x3(const matrix4 &m) | matrix4x3 | inlineexplicit |
mul(float k) | matrix4x3 | |
mul(const matrix4x3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
mul(const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
mul(const matrix3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
mul(const matrix3 &rot, const vec &trans, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
multranspose(const matrix4x3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 | |
normalize() | matrix4x3 | |
rotate(float angle, const vec &d) (defined in matrix4x3) | matrix4x3 | |
rotate(float ck, float sk, const vec &axis) (defined in matrix4x3) | matrix4x3 | |
rotate_around_x(float ck, float sk) (defined in matrix4x3) | matrix4x3 | |
rotate_around_x(float angle) (defined in matrix4x3) | matrix4x3 | |
rotate_around_x(const vec2 &sc) (defined in matrix4x3) | matrix4x3 | |
rotate_around_y(float ck, float sk) (defined in matrix4x3) | matrix4x3 | |
rotate_around_y(float angle) (defined in matrix4x3) | matrix4x3 | |
rotate_around_y(const vec2 &sc) (defined in matrix4x3) | matrix4x3 | |
rotate_around_z(float ck, float sk) (defined in matrix4x3) | matrix4x3 | |
rotate_around_z(float angle) (defined in matrix4x3) | matrix4x3 | |
rotate_around_z(const vec2 &sc) (defined in matrix4x3) | matrix4x3 | |
rowx() const | matrix4x3 | |
rowy() const | matrix4x3 | |
rowz() const | matrix4x3 | |
scale(float x, float y, float z) | matrix4x3 | |
scale(const vec &v) | matrix4x3 | |
scale(float n) | matrix4x3 | |
setscale(float x, float y, float z) | matrix4x3 | |
setscale(const vec &v) | matrix4x3 | |
setscale(float n) | matrix4x3 | |
settranslation(const vec &p) | matrix4x3 | |
settranslation(float x, float y, float z) | matrix4x3 | |
transform(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
transform(const vec2 &o) const (defined in matrix4x3) | matrix4x3 | |
transformnormal(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
translate(const vec &p) (defined in matrix4x3) | matrix4x3 | |
translate(float x, float y, float z) (defined in matrix4x3) | matrix4x3 | |
translate(const vec &p, float scale) (defined in matrix4x3) | matrix4x3 | |
transpose() (defined in matrix4x3) | matrix4x3 | |
transpose(const matrix4x3 &o) (defined in matrix4x3) | matrix4x3 | |
transposedtransform(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
transposedtransformnormal(const vec &o) const (defined in matrix4x3) | matrix4x3 | |
transposemul(const matrix4x3 &m, const matrix4x3 &n) (defined in matrix4x3) | matrix4x3 |