This is a rough outline of what the Imprimis project plans to have worked on en route to its eventual completion. This schedule is tentative and may be changed in the future, but should be a reasonable summary of what kind of work is underway and which has already been completed.
The project is most accurately described as currently being in Phase II.
Phase I: Project Scope
Q1-Q2 2020
- objective of game
- end users to target
- timescale for completion
- determination of feasable features
Phase II: Codebase Preparation
Q1 2020 - Q2 2021
- documentation of the codebase
- application of standards
- separation of scope (engine,game,server)
- removal of needless features
Phase III: Feature Implementation
Q3 2020 - Q4 2021
- engine improvements to handle game requirements
- interface improvements to aid game writing
- continued documentation of interface, etc.
Phase IV: Game Implementation
Q2 2021 - Q2 2022
- writing of game features
- creation of user interfaces necessary
- utilization of new engine features
- addition of visual resources and assets
Phase V: UX Refinement
Q1 2022 - Q4 2022
- user feedback and testing
- simplification of user interfaces
- weapons and game meta balance
- installation simplification
- website polish
Phase VI: Final Release Prep
Q3 2022 - Q2 2023
- final bug fixes
- verification on release platforms
- final marketing resource polish & release