LCOV - code coverage report
Current view: top level - engine/render - renderwindow.cpp (source / functions) Coverage Total Hit
Test: Libprimis Test Coverage Lines: 9.2 % 390 36
Test Date: 2026-01-07 07:46:09 Functions: 20.7 % 29 6

            Line data    Source code
       1              : /* renderwindow: screen rendering functionality
       2              :  *
       3              :  * screen rendering functions, such as background, progress bar
       4              :  * also handles stuff such as main menu rendering and other non-intensive rendering
       5              :  * as well as global rendering settings such as gamma
       6              :  */
       7              : #include "SDL_ttf.h"
       8              : 
       9              : #include "../libprimis-headers/cube.h"
      10              : #include "../../shared/geomexts.h"
      11              : #include "../../shared/glemu.h"
      12              : #include "../../shared/glexts.h"
      13              : 
      14              : #include "hud.h"
      15              : #include "octarender.h"
      16              : #include "rendergl.h"
      17              : #include "renderlights.h"
      18              : #include "rendermodel.h"
      19              : #include "renderparticles.h"
      20              : #include "rendertext.h"
      21              : #include "renderttf.h"
      22              : #include "renderva.h"
      23              : #include "renderwindow.h"
      24              : #include "shader.h"
      25              : #include "shaderparam.h"
      26              : #include "stain.h"
      27              : #include "texture.h"
      28              : 
      29              : #include "interface/console.h"
      30              : #include "interface/control.h"
      31              : #include "interface/input.h"
      32              : #include "interface/menus.h"
      33              : 
      34              : #include "world/octaedit.h"
      35              : 
      36            0 : VARFN(screenw, scr_w, SCR_MINW, -1, SCR_MAXW, initwarning("screen resolution"));
      37            0 : VARFN(screenh, scr_h, SCR_MINH, -1, SCR_MAXH, initwarning("screen resolution"));
      38              : 
      39              : static VAR(menufps, 0, 60, 1000);   //maximum framerate while in main menu
      40              : static VARP(maxfps, 0, 240, 1000);  //maximum framerate while world is being rendered
      41              : 
      42              : VAR(desktopw, 1, 0, 0); //used in iengine.h
      43              : VAR(desktoph, 1, 0, 0); //used in iengine.h
      44              : int screenw = 0,
      45              :     screenh = 0;
      46              : SDL_Window   *screen    = nullptr;
      47              : static SDL_GLContext glcontext = nullptr;
      48              : 
      49              : bool inbetweenframes = false, //used in iengine.h
      50              :      renderedframe = true; //used in iengine.h, set to true by main() call in game and false by setbackgroundinfo(), so true during most circumstances
      51              : 
      52              : /**
      53              :  * @brief helper function for main menu rendering routines
      54              :  *
      55              :  * @return w and h if both are above 1024x768
      56              :  * @return w and h multiplied by the factor by which the smallest dimension is smaller than 1024x768
      57              :  */
      58            0 : static void getbackgroundres(int &w, int &h)
      59              : {
      60            0 :     float wk = 1,
      61            0 :           hk = 1;
      62            0 :     if(w < 1024)
      63              :     {
      64            0 :         wk = 1024.0f/w; //calculate w subsize factor (if greater than 1)
      65              :     }
      66            0 :     if(h < 768)
      67              :     {
      68            0 :         hk = 768.0f/h; //calculate h subsize factor (if greater than 1)
      69              :     }
      70            0 :     wk = hk = std::max(wk, hk); //pick the largest factor and multiply both by this
      71            0 :     w = static_cast<int>(std::ceil(w*wk));
      72            0 :     h = static_cast<int>(std::ceil(h*hk));
      73            0 : }
      74              : 
      75              : static std::string backgroundcaption   = "",
      76              :                    backgroundmapname   = "",
      77              :                    backgroundmapinfo   = "";
      78              : static const Texture *backgroundmapshot = nullptr;
      79              : 
      80            0 : static void bgquad(float x, float y, float w, float h, float tx = 0, float ty = 0, float tw = 1, float th = 1)
      81              : {
      82            0 :     gle::begin(GL_TRIANGLE_STRIP);
      83            0 :     gle::attribf(x,   y);   gle::attribf(tx,      ty);
      84            0 :     gle::attribf(x+w, y);   gle::attribf(tx + tw, ty);
      85            0 :     gle::attribf(x,   y+h); gle::attribf(tx,      ty + th);
      86            0 :     gle::attribf(x+w, y+h); gle::attribf(tx + tw, ty + th);
      87            0 :     gle::end();
      88            0 : }
      89              : 
      90              : // void renderbackgroundview(int, int, const char*, Texture*, const char*, const char*)
      91              : //   Background picture / text handler
      92              : 
      93              : /*
      94              : Notes:
      95              :     * Unsure what 'w' and 'h' refers to, maybe screen resolution?
      96              : */
      97              : 
      98            0 : static void renderbackgroundview(int win_w, int win_h, const char *caption, const Texture *mapshot, const char *mapname, const char *mapinfo)
      99              : {
     100              :     static int lastupdate  = -1,
     101              :                lastw       = -1,
     102              :                lasth       = -1;
     103              :     static float backgroundu = 0,
     104              :                  backgroundv = 0;
     105            0 :     const bool needsRefresh =
     106            0 :         (renderedframe && !mainmenu && lastupdate != lastmillis)
     107            0 :         || lastw != win_w
     108            0 :         || lasth != win_h;
     109            0 :     if(needsRefresh)
     110              :     {
     111            0 :         lastupdate = lastmillis;
     112            0 :         lastw = win_w;
     113            0 :         lasth = win_h;
     114              : 
     115            0 :         backgroundu = randomfloat(1);
     116            0 :         backgroundv = randomfloat(1);
     117              :     }
     118            0 :     else if(lastupdate != lastmillis)
     119              :     {
     120            0 :         lastupdate = lastmillis;
     121              :     }
     122            0 :     hudmatrix.ortho(0, win_w, win_h, 0, -1, 1);
     123            0 :     resethudmatrix();
     124            0 :     resethudshader();
     125              : 
     126            0 :     gle::defvertex(2);
     127            0 :     gle::deftexcoord0();
     128            0 :     settexture("media/interface/background.png", 0); //main menu background
     129            0 :     const float bu = win_w*0.67f/256.0f,
     130            0 :                 bv = win_h*0.67f/256.0f;
     131            0 :     bgquad(0, 0, win_w, win_h, backgroundu, backgroundv, bu, bv);
     132              : 
     133            0 :     glEnable(GL_BLEND);
     134            0 :     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     135            0 :     settexture("media/interface/shadow.png", 3); //peripheral shadow effect
     136            0 :     bgquad(0, 0, win_w, win_h);
     137            0 :     glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
     138              :     // Set position and size of logo
     139            0 :     const float logo_h = (1.f/3.f)*std::min(win_w, win_h),
     140            0 :                 logo_w = logo_h*(2.f/1.f), // Aspect ratio of logo, defined here
     141            0 :                 logo_x = 0.5f*(win_w - logo_w),
     142            0 :                 logo_y = 0.5f*(win_h*0.5f - logo_h);
     143              : 
     144            0 :     settexture( (maxtexsize >= 1024 || maxtexsize == 0) && (hudw() > 1280 || hudh() > 800)
     145              :               ? "<premul>media/interface/logo_1024.png" //1024x wide logo
     146              :               : "<premul>media/interface/logo.png", //512x wide logo for small screens
     147              :         3);
     148            0 :     bgquad(logo_x, logo_y, logo_w, logo_h);
     149              : 
     150            0 :     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     151              : 
     152            0 :     if(caption)
     153              :     {
     154            0 :         int tw = text_width(caption);
     155            0 :         const float tsz = 0.04f*std::min(win_w, win_h)/FONTH,
     156            0 :                     tx  = 0.5f*(win_w - tw*tsz),
     157            0 :                     ty  = win_h - 0.075f*1.5f*std::min(win_w, win_h) - FONTH*tsz;
     158            0 :         pushhudtranslate(tx, ty, tsz);
     159              :         //draw_text(caption, 0, 0);
     160            0 :         ttr.renderttf(caption, {0xFF, 0xFF, 0xFF, 0}, 0, 0);
     161            0 :         pophudmatrix();
     162              :     }
     163            0 :     if(mapshot || mapname)
     164              :     {
     165            0 :         float infowidth = 14*FONTH,
     166            0 :               sz  = 0.35f*std::min(win_w, win_h),
     167            0 :               msz = (0.85f*std::min(win_w, win_h) - sz)/(infowidth + FONTH),
     168            0 :               x   = 0.5f*win_w,
     169            0 :               y   = logo_y+logo_h - sz/15,
     170            0 :               mx  = 0,
     171            0 :               my  = 0,
     172            0 :               mw  = 0,
     173            0 :               mh  = 0;
     174              :         // Prepare text area for map info
     175            0 :         if(mapinfo)
     176              :         {
     177            0 :             text_boundsf(mapinfo, mw, mh, infowidth);
     178            0 :             x -= 0.5f * mw * msz;
     179            0 :             if (mapshot && mapshot!=notexture)
     180              :             {
     181            0 :                 x -= 0.5f*FONTH * msz;
     182            0 :                 mx = sz + FONTH * msz;
     183              :             }
     184              :         }
     185              :         // Map shot was provided and isn't empty
     186            0 :         if(mapshot && mapshot!=notexture)
     187              :         {
     188            0 :             x -= 0.5f * sz;
     189            0 :             resethudshader();
     190            0 :             glBindTexture(GL_TEXTURE_2D, mapshot->id);
     191            0 :             bgquad(x, y, sz, sz);
     192              :         }
     193              :         // Map name was provided
     194            0 :         if(mapname)
     195              :         {
     196            0 :             float tw  = text_widthf(mapname),
     197            0 :                   tsz = sz/(8*FONTH),
     198            0 :                   tx  = std::max(0.5f * (mw*msz - tw * tsz), 0.0f);
     199            0 :             pushhudtranslate(x + mx + tx, y, tsz);
     200              :             //draw_text(mapname, 0, 0);
     201            0 :             ttr.fontsize(42);
     202            0 :             ttr.renderttf(mapname, {0xFF, 0xFF, 0xFF, 0}, 0, 0);
     203            0 :             pophudmatrix();
     204            0 :             my = 1.5f*FONTH*tsz;
     205              :         }
     206              :         // Map info was provided
     207            0 :         if(mapinfo)
     208              :         {
     209            0 :             pushhudtranslate(x + mx, y + my, msz);
     210              :             //draw_text(mapinfo, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF, -1, infowidth);
     211            0 :             ttr.fontsize(42);
     212            0 :             ttr.renderttf(mapinfo, {0xFF, 0xFF, 0xFF, 0}, 0, 0);
     213            0 :             pophudmatrix();
     214              :         }
     215              :     }
     216            0 :     glDisable(GL_BLEND);
     217            0 : }
     218              : 
     219            0 : void swapbuffers(bool)
     220              : {
     221            0 :     gle::disable();
     222            0 :     SDL_GL_SwapWindow(screen);
     223            0 : }
     224              : 
     225            0 : static void setbackgroundinfo(const char *caption = nullptr, const Texture *mapshot = nullptr, const char *mapname = nullptr, const char *mapinfo = nullptr)
     226              : {
     227            0 :     renderedframe = false;
     228            0 :     backgroundcaption = std::string(caption ? caption : "");
     229            0 :     backgroundmapshot = mapshot;
     230            0 :     backgroundmapname = std::string(mapname ? mapname : "");
     231            0 :     std::string minfo = std::string(mapinfo ? mapinfo : "");
     232            0 :     if(minfo != backgroundmapinfo)
     233              :     {
     234            0 :         backgroundmapinfo = "";
     235            0 :         if(!minfo.empty())
     236              :         {
     237            0 :             backgroundmapinfo = std::string(mapinfo);
     238              :         }
     239              :         else
     240              :         {
     241            0 :             backgroundmapinfo = "";
     242              :         }
     243              :     }
     244            0 : }
     245              : 
     246            0 : void renderbackground(const char *caption, const Texture *mapshot, const char *mapname, const char *mapinfo, bool force)
     247              : {
     248            0 :     if(!inbetweenframes && !force)
     249              :     {
     250            0 :         return;
     251              :     }
     252            0 :     int w = hudw(),
     253            0 :         h = hudh();
     254            0 :     if(forceaspect)
     255              :     {
     256            0 :         w = std::ceil(h*forceaspect);
     257              :     }
     258            0 :     getbackgroundres(w, h);
     259            0 :     gettextres(w, h);
     260            0 :     if(force)
     261              :     {
     262            0 :         renderbackgroundview(w, h, caption, mapshot, mapname, mapinfo);
     263            0 :         return;
     264              :     }
     265              :     //renders renderbackgroundview three times, with an identical call each time
     266            0 :     for(int i = 0; i < 3; ++i)
     267              :     {
     268            0 :         renderbackgroundview(w, h, caption, mapshot, mapname, mapinfo);
     269            0 :         swapbuffers(false);
     270              :     }
     271            0 :     setbackgroundinfo(caption, mapshot, mapname, mapinfo);
     272              : }
     273              : 
     274            0 : static void restorebackground(int w, int h, bool force = false)
     275              : {
     276            0 :     if(renderedframe)
     277              :     {
     278            0 :         if(!force)
     279              :         {
     280            0 :             return;
     281              :         }
     282            0 :         setbackgroundinfo();
     283              :     }
     284            0 :     renderbackgroundview(w, h, backgroundcaption.c_str(), backgroundmapshot, backgroundmapname.c_str(), backgroundmapinfo.c_str());
     285              : }
     286              : 
     287              : float loadprogress = 0;
     288              : 
     289            0 : static void renderprogressview(int w, int h, float bar, const char *text)   // also used during loading
     290              : {
     291            0 :     hudmatrix.ortho(0, w, h, 0, -1, 1);
     292            0 :     resethudmatrix();
     293            0 :     resethudshader();
     294              : 
     295            0 :     gle::defvertex(2);
     296            0 :     gle::deftexcoord0();
     297              : 
     298            0 :     const float fh = 0.060f*std::min(w, h),
     299            0 :                 fw = fh * 15,
     300            0 :                 fx = renderedframe ? w - fw - fh/4 : 0.5f * (w - fw),
     301            0 :                 fy = renderedframe ? fh/4 : h - fh * 1.5f;
     302            0 :     settexture("media/interface/loading_frame.png", 3);
     303            0 :     bgquad(fx, fy, fw, fh);
     304              : 
     305            0 :     glEnable(GL_BLEND);
     306            0 :     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     307              : 
     308            0 :     const float bw  = fw * (512 - 2*8)/512.0f,
     309            0 :                 bh  = fh * 20/32.0f,
     310            0 :                 bx  = fx + fw * 8/512.0f,
     311            0 :                 by  = fy + fh * 6/32.0f,
     312            0 :                 su1 = 0/32.0f,
     313            0 :                 su2 = 8/32.0f,
     314            0 :                 sw  = fw * 8/512.0f,
     315            0 :                 eu1 = 24/32.0f,
     316            0 :                 eu2 = 32/32.0f,
     317            0 :                 ew  = fw * 8/512.0f,
     318            0 :                 mw  = bw - sw - ew,
     319            0 :                 ex  = bx+sw + std::max(mw*bar, fw * 8/512.0f);
     320            0 :     if(bar > 0)
     321              :     {
     322            0 :         settexture("media/interface/loading_bar.png", 3);
     323            0 :         bgquad(bx, by, sw, bh, su1, 0, su2-su1, 1);
     324            0 :         bgquad(bx+sw, by, ex-(bx+sw), bh, su2, 0, eu1-su2, 1);
     325            0 :         bgquad(ex, by, ew, bh, eu1, 0, eu2-eu1, 1);
     326              :     }
     327            0 :     if(text)
     328              :     {
     329            0 :         const int tw = text_width(text);
     330            0 :         float tsz = bh * 0.6f/FONTH;
     331            0 :         if(tw * tsz > mw)
     332              :         {
     333            0 :             tsz = mw/tw;
     334              :         }
     335            0 :         pushhudtranslate(bx+sw, by + (bh - FONTH*tsz)/2, tsz);
     336              :         //draw_text(text, 0, 0);
     337            0 :         ttr.fontsize(50);
     338            0 :         ttr.renderttf(text, {0xFF, 0xFF, 0xFF, 0}, 0, 4);
     339            0 :         pophudmatrix();
     340              :     }
     341            0 :     glDisable(GL_BLEND);
     342            0 : }
     343              : 
     344              : static VAR(progressbackground, 0, 0, 1); //force rendering progress bar background texture
     345              : static int curvsync = -1;
     346              : 
     347            6 : void renderprogress(float bar, const char *text, bool background)   // also used during loading
     348              : {
     349            6 :     if(!inbetweenframes || drawtex)
     350              :     {
     351            6 :         return;
     352              :     }
     353            0 :     int fps = menufps ? (maxfps ? std::min(maxfps, menufps) : menufps) : maxfps;
     354            0 :     if(fps)
     355              :     {
     356              :         static int lastprogress = 0;
     357            0 :         int ticks = SDL_GetTicks(),
     358            0 :             diff = ticks - lastprogress;
     359            0 :         if(bar > 0 && diff >= 0 && diff < (1000 + fps-1)/fps)
     360              :         {
     361            0 :             return;
     362              :         }
     363            0 :         lastprogress = ticks;
     364              :     }
     365            0 :     int w = hudw(),
     366            0 :         h = hudh();
     367            0 :     if(forceaspect)
     368              :     {
     369            0 :         w = static_cast<int>(std::ceil(h*forceaspect));
     370              :     }
     371            0 :     getbackgroundres(w, h);
     372            0 :     gettextres(w, h);
     373              : 
     374            0 :     bool forcebackground = progressbackground || (mesa_swap_bug && (curvsync || totalmillis==1));
     375            0 :     if(background || forcebackground)
     376              :     {
     377            0 :         restorebackground(w, h, forcebackground);
     378              :     }
     379            0 :     renderprogressview(w, h, bar, text);
     380            0 :     swapbuffers(false);
     381              : }
     382              : 
     383              : static bool initwindowpos = false;
     384              : 
     385            0 : void setfullscreen(bool enable)
     386              : {
     387            0 :     if(!screen)
     388              :     {
     389            0 :         return;
     390              :     }
     391              :     //initwarning(enable ? "fullscreen" : "windowed");
     392            0 :     SDL_SetWindowFullscreen(screen, enable ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
     393            0 :     if(!enable)
     394              :     {
     395            0 :         SDL_SetWindowSize(screen, scr_w, scr_h);
     396            0 :         if(initwindowpos)
     397              :         {
     398            0 :             int winx = SDL_WINDOWPOS_CENTERED,
     399            0 :                 winy = SDL_WINDOWPOS_CENTERED;
     400            0 :             SDL_SetWindowPosition(screen, winx, winy);
     401            0 :             initwindowpos = false;
     402              :         }
     403              :     }
     404              : }
     405              : 
     406            0 : VARF(fullscreen, 0, 1, 1, setfullscreen(fullscreen!=0));
     407              : 
     408              : /* screenres: sets the window size to w * h pixels, or reduces fullscreen
     409              :  * resolution to w * h pixels
     410              :  *
     411              :  * arguments:
     412              :  *    w: width of new screen res
     413              :  *    h: height of new screen res
     414              :  */
     415            1 : void screenres(int w, int h)
     416              : {
     417              :     //need to cast enum to int for std's clamp implementation
     418            1 :     scr_w = std::clamp(w, static_cast<int>(SCR_MINW), static_cast<int>(SCR_MAXW));
     419            1 :     scr_h = std::clamp(h, static_cast<int>(SCR_MINH), static_cast<int>(SCR_MAXH));
     420            1 :     if(screen)
     421              :     {
     422            0 :         scr_w = std::min(scr_w, desktopw);
     423            0 :         scr_h = std::min(scr_h, desktoph);
     424            0 :         if(SDL_GetWindowFlags(screen) & SDL_WINDOW_FULLSCREEN)
     425              :         {
     426            0 :             gl_resize();
     427              :         }
     428              :         else
     429              :         {
     430            0 :             SDL_SetWindowSize(screen, scr_w, scr_h);
     431              :         }
     432              :     }
     433              :     else
     434              :     {
     435            1 :         initwarning("screen resolution");
     436              :     }
     437            1 : }
     438              : 
     439              : 
     440            0 : static void setgamma(int val)
     441              : {
     442            0 :     if(screen && SDL_SetWindowBrightness(screen, val/100.0f) < 0)
     443              :     {
     444            0 :         conoutf(Console_Error, "Could not set gamma: %s", SDL_GetError());
     445              :     }
     446            0 : }
     447              : 
     448              : static int curgamma = 100;
     449            0 : static VARFNP(gamma, reqgamma, 30, 100, 300,
     450              : {
     451              :     if(initing || reqgamma == curgamma)
     452              :     {
     453              :         return;
     454              :     }
     455              :     curgamma = reqgamma;
     456              :     setgamma(curgamma);
     457              : });
     458              : 
     459              : /* restoregamma: sets gamma to the previous set value, useful for reverting bad-
     460              :  * looking gamma trial settings
     461              :  *
     462              :  * used in iengine.h
     463              :  */
     464            0 : void restoregamma()
     465              : {
     466            0 :     if(initing || reqgamma == 100)
     467              :     {
     468            0 :         return;
     469              :     }
     470            0 :     curgamma = reqgamma;
     471            0 :     setgamma(curgamma);
     472              : }
     473              : 
     474            0 : void cleargamma()
     475              : {
     476            0 :     if(curgamma != 100 && screen)
     477              :     {
     478            0 :         SDL_SetWindowBrightness(screen, 1.0f);
     479              :     }
     480            0 : }
     481              : 
     482              : void restorevsync(); //prototype to fix chicken-egg initialization problem caused by VARFP
     483              : 
     484            0 : static VARFP(vsync, 0, 0, 1, restorevsync());                      //vertical sync of framebuffer to refresh rate
     485            0 : static VARFP(vsynctear, 0, 0, 1, { if(vsync) restorevsync(); });   //toggles sdl2's adaptive sync function
     486              : 
     487            0 : void restorevsync()
     488              : {
     489            0 :     if(initing || !glcontext)
     490              :     {
     491            0 :         return;
     492              :     }
     493            0 :     if(!SDL_GL_SetSwapInterval(vsync ? (vsynctear ? -1 : 1) : 0))
     494              :     {
     495            0 :         curvsync = vsync;
     496              :     }
     497              : }
     498              : 
     499              : //used in iengine.h
     500            0 : void setupscreen()
     501              : {
     502              :     //clear prior gl context/screen if present
     503            0 :     if(glcontext)
     504              :     {
     505            0 :         SDL_GL_DeleteContext(glcontext);
     506            0 :         glcontext = nullptr;
     507              :     }
     508            0 :     if(screen)
     509              :     {
     510            0 :         SDL_DestroyWindow(screen);
     511            0 :         screen = nullptr;
     512              :     }
     513            0 :     curvsync = -1;
     514              : 
     515              :     SDL_Rect desktop;
     516            0 :     if(SDL_GetDisplayBounds(0, &desktop) < 0)
     517              :     {
     518            0 :         fatal("failed querying desktop bounds: %s", SDL_GetError());
     519              :     }
     520            0 :     desktopw = desktop.w;
     521            0 :     desktoph = desktop.h;
     522              : 
     523            0 :     if(scr_h < 0)
     524              :     {
     525            0 :         scr_h = SCR_DEFAULTH;
     526              :     }
     527            0 :     if(scr_w < 0)
     528              :     {
     529            0 :         scr_w = (scr_h*desktopw)/desktoph;
     530              :     }
     531            0 :     scr_w = std::min(scr_w, desktopw);
     532            0 :     scr_h = std::min(scr_h, desktoph);
     533              : 
     534            0 :     int winx  = SDL_WINDOWPOS_UNDEFINED,
     535            0 :         winy  = SDL_WINDOWPOS_UNDEFINED,
     536            0 :         winw  = scr_w,
     537            0 :         winh  = scr_h,
     538            0 :         flags = SDL_WINDOW_RESIZABLE;
     539            0 :     if(fullscreen)
     540              :     {
     541            0 :         winw   = desktopw;
     542            0 :         winh   = desktoph;
     543            0 :         flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
     544            0 :         initwindowpos = true;
     545              :     }
     546              : 
     547            0 :     SDL_GL_ResetAttributes();
     548            0 :     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
     549            0 :     SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
     550            0 :     SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
     551              : 
     552            0 :     uint32_t windowflags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS | flags;
     553              :     //create new screen       title          x     y     w     h  flags
     554            0 :     screen = SDL_CreateWindow("Imprimis", winx, winy, winw, winh, windowflags);
     555            0 :     ttr.initttf();
     556            0 :     ttr.openfont("media/interface/font/default.ttf", 24);
     557              : 
     558            0 :     if(!screen)
     559              :     {
     560            0 :         fatal("failed to create OpenGL window: %s", SDL_GetError());
     561              :     }
     562            0 :     SDL_Surface *icon = loadsurface("media/interface/icon.png"); //path to taskbar icon
     563            0 :     if(icon)
     564              :     {
     565            0 :         SDL_SetWindowIcon(screen, icon);
     566            0 :         SDL_FreeSurface(icon); //don't need it any more
     567              :     }
     568              : 
     569            0 :     SDL_SetWindowMinimumSize(screen, SCR_MINW, SCR_MINH);
     570            0 :     SDL_SetWindowMaximumSize(screen, SCR_MAXW, SCR_MAXH);
     571              :     //set opengl version to 4.0
     572            0 :     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
     573            0 :     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
     574              :     //set core profile
     575            0 :     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
     576            0 :     glcontext = SDL_GL_CreateContext(screen);
     577              : 
     578              :     //
     579            0 :     GLenum err = glewInit();
     580            0 :     if (GLEW_OK != err)
     581              :     {
     582              :       /* Problem: glewInit failed, something is seriously wrong. */
     583            0 :       logoutf("Error: %s", glewGetErrorString(err));
     584              :     }
     585            0 :     logoutf("init: GLEW %s", glewGetString(GLEW_VERSION));
     586              :     //check if OpenGL context is sane
     587            0 :     if(!glcontext)
     588              :     {
     589            0 :         fatal("failed to create OpenGL context: %s", SDL_GetError());
     590              :     }
     591            0 :     SDL_GetWindowSize(screen, &screenw, &screenh);
     592            0 : }
     593              : 
     594              : //full reset of renderer
     595            2 : void resetgl()
     596              : {
     597            2 :     if(!glslversion)
     598              :     {
     599            2 :         conoutf(Console_Error, "Cannot reset GL without GL initialized, operation not performed");
     600            2 :         return;
     601              :     }
     602            0 :     clearchanges(Change_Graphics|Change_Shaders);
     603              : 
     604            0 :     renderbackground("resetting OpenGL");
     605              : 
     606            0 :     rootworld.cleanupva();
     607            0 :     cleanupparticles();
     608            0 :     cleanupstains();
     609            0 :     cleanupmodels();
     610            0 :     cleanupprefabs();
     611            0 :     cleanuptextures();
     612            0 :     cleanuplights();
     613            0 :     cleanupshaders();
     614            0 :     cleanupgl();
     615              : 
     616            0 :     setupscreen();
     617              : 
     618            0 :     inputgrab(grabinput);
     619              : 
     620            0 :     gl_init();
     621              : 
     622            0 :     inbetweenframes = false;
     623              :     //texture reloading
     624            0 :     if(!notexture->reload() ||
     625            0 :        !reloadtexture("<premul>media/interface/logo.png") ||
     626            0 :        !reloadtexture("<premul>media/interface/logo_1024.png") ||
     627            0 :        !reloadtexture("media/interface/background.png") ||
     628            0 :        !reloadtexture("media/interface/shadow.png") ||
     629            0 :        !reloadtexture("media/interface/mapshot_frame.png") ||
     630            0 :        !reloadtexture("media/interface/loading_frame.png") ||
     631            0 :        !reloadtexture("media/interface/loading_bar.png"))
     632              :     {
     633            0 :         fatal("failed to reload core texture");
     634              :     }
     635            0 :     reloadfonts();
     636            0 :     inbetweenframes = true;
     637            0 :     renderbackground("initializing...");
     638            0 :     restoregamma();
     639            0 :     restorevsync();
     640            0 :     initgbuffer();
     641            0 :     reloadshaders();
     642            0 :     reloadtextures();
     643            0 :     rootworld.allchanged(true);
     644              : }
     645              : 
     646              : /**
     647              :  * @brief Delays the frame to the prescribed rate.
     648              :  *
     649              :  * Uses SDL_Delay to delay a frame, given the time the last frame was
     650              :  * rendered and the current time.
     651              :  *
     652              :  * @param millis the time (in ms) since program started
     653              :  * @param curmillis the last registered frame time
     654              :  */
     655            0 : void limitfps(int &millis, int curmillis)
     656              : {
     657            0 :     int limit = (mainmenu || minimized) && menufps ? (maxfps ? std::min(maxfps, menufps) : menufps) : maxfps;
     658            0 :     if(!limit)
     659              :     {
     660            0 :         return;
     661              :     }
     662              :     static int fpserror = 0;
     663            0 :     int delay = 1000/limit - (millis-curmillis);
     664            0 :     if(delay < 0)
     665              :     {
     666            0 :         fpserror = 0;
     667              :     }
     668              :     else
     669              :     {
     670            0 :         fpserror += 1000%limit;
     671            0 :         if(fpserror >= limit)
     672              :         {
     673            0 :             ++delay;
     674            0 :             fpserror -= limit;
     675              :         }
     676            0 :         if(delay > 0)
     677              :         {
     678            0 :             SDL_Delay(delay);
     679            0 :             millis += delay;
     680              :         }
     681              :     }
     682              : }
     683              : 
     684              : #ifdef WIN32
     685              :     // Force Optimus setups to use the NVIDIA GPU
     686              :     // or also for AMD dual graphics
     687              :     extern "C"
     688              :     {
     689              :         #ifdef __GNUC__
     690              :             __attribute__((dllexport))
     691              :         #else
     692              :             __declspec(dllexport)
     693              :         #endif
     694              :             DWORD NvOptimusEnablement = 1;
     695              : 
     696              :         #ifdef __GNUC__
     697              :             __attribute__((dllexport))
     698              :         #else
     699              :             __declspec(dllexport)
     700              :         #endif
     701              :         DWORD AmdPowerXpressRequestHighPerformance = 1;
     702              :     }
     703              : #endif
     704              : 
     705              : static constexpr int maxfpshistory = 60;
     706              : 
     707              : int fpspos = 0;
     708              : std::array<int, maxfpshistory> fpshistory;
     709              : 
     710            0 : void resetfpshistory()
     711              : {
     712            0 :     fpshistory.fill(1);
     713            0 :     fpspos = 0;
     714            0 : }
     715              : 
     716            0 : void updatefpshistory(int millis)
     717              : {
     718            0 :     fpshistory[fpspos++] = std::max(1, std::min(1000, millis));
     719            0 :     if(fpspos>=maxfpshistory)
     720              :     {
     721            0 :         fpspos = 0;
     722              :     }
     723            0 : }
     724              : 
     725            1 : void getfps(int &fps, int &bestdiff, int &worstdiff)
     726              : {
     727            1 :     int total = fpshistory.at(maxfpshistory-1),
     728            1 :         best = total,
     729            1 :         worst = total;
     730           61 :     for(const int &millis : fpshistory)
     731              :     {
     732           60 :         total += millis;
     733           60 :         if(millis < best)
     734              :         {
     735            0 :             best = millis;
     736              :         }
     737           60 :         if(millis > worst)
     738              :         {
     739            0 :             worst = millis;
     740              :         }
     741              :     }
     742            1 :     if(total) //guard against div by 0
     743              :     {
     744            0 :         fps = (1000*maxfpshistory)/total;
     745            0 :         bestdiff = 1000/best-fps;
     746            0 :         worstdiff = fps-1000/worst;
     747              :     }
     748              :     else
     749              :     {
     750            1 :         fps = 0;
     751            1 :         bestdiff = 0;
     752            1 :         worstdiff = 0;
     753              :     }
     754            1 : }
     755              : 
     756            1 : void getfpscmd(const int *raw)
     757              : {
     758            1 :     if(*raw)
     759              :     {
     760            0 :         floatret(1000.0f/fpshistory[(fpspos+maxfpshistory-1)%maxfpshistory]);
     761              :     }
     762              :     else
     763              :     {
     764              :         int fps, bestdiff, worstdiff;
     765            1 :         getfps(fps, bestdiff, worstdiff);
     766            1 :         intret(fps);
     767              :     }
     768            1 : }
     769              : 
     770            1 : void initrenderwindowcmds()
     771              : {
     772            1 :     addcommand("getfps", reinterpret_cast<identfun>(getfpscmd), "i", Id_Command);
     773            1 :     addcommand("resetgl", reinterpret_cast<identfun>(resetgl), "", Id_Command);
     774            1 :     addcommand("screenres", reinterpret_cast<identfun>(screenres), "ii", Id_Command);
     775            1 : }
        

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