LCOV - code coverage report
Current view: top level - engine/render - rendertimers.cpp (source / functions) Coverage Total Hit
Test: Libprimis Test Coverage Lines: 0.0 % 83 0
Test Date: 2025-08-24 05:32:49 Functions: 0.0 % 7 0

            Line data    Source code
       1              : /* rendertimers.cpp: renderer functionality used for displaying rendering stats
       2              :  * while the program is running
       3              :  *
       4              :  * timers can be created with designated start/stop points in the code; sub-ms
       5              :  * times needed for accurate diagnosis possible (each frame is ~16.6ms @ 60Hz)
       6              :  *
       7              :  * used in rendergl.cpp
       8              :  */
       9              : #include "../libprimis-headers/cube.h"
      10              : #include "../../shared/geomexts.h"
      11              : #include "../../shared/glexts.h"
      12              : 
      13              : #include "rendergl.h"
      14              : #include "rendertext.h"
      15              : #include "renderttf.h"
      16              : #include "renderva.h"
      17              : 
      18              : #include "interface/control.h"
      19              : 
      20              : void cleanuptimers();                              //needed for timer script gvar
      21              : VAR(frametimer, 0, 0, 1);                          //toggles timing how long each frame takes (and rendering it to timer ui)
      22              : 
      23              : struct timer final
      24              : {
      25              :     enum
      26              :     {
      27              :         Timer_MaxQuery = 4          //max number of gl queries
      28              :     };
      29              :     const char *name;               //name the timer reports as
      30              :     bool gpu;                       //whether the timer is for gpu time (true) or cpu time
      31              :     std::array<GLuint, Timer_MaxQuery> query; //gpu query information
      32              :     int waiting;                    //internal bitmask for queries
      33              :     size_t starttime;               //time the timer was started (in terms of ms since game started)
      34              :     float result,                   //raw value of the timer, -1 if no info available
      35              :           print;                    //the time the timer displays: ms per frame for whatever object
      36              : };
      37              : 
      38              : //locally relevant functionality
      39              : namespace
      40              : {
      41              :     std::vector<timer> timers;
      42              :     std::vector<size_t> timerorder;
      43              :     size_t timercycle = 0;
      44              : 
      45            0 :     VARFN(timer, usetimers, 0, 0, 1, cleanuptimers()); //toggles logging timer information & rendering it
      46              : 
      47            0 :     timer *findtimer(const char *name, bool gpu) //also creates a new timer if none found
      48              :     {
      49            0 :         for(size_t i = 0; i < timers.size(); i++)
      50              :         {
      51            0 :             if(!std::strcmp(timers[i].name, name) && timers[i].gpu == gpu)
      52              :             {
      53            0 :                 timerorder.erase(std::find(timerorder.begin(), timerorder.end(), i));
      54            0 :                 timerorder.push_back(i);
      55            0 :                 return &timers[i];
      56              :             }
      57              :         }
      58            0 :         timerorder.push_back(timers.size());
      59            0 :         timers.emplace_back();
      60            0 :         timer &t = timers.back();
      61            0 :         t.name = name;
      62            0 :         t.gpu = gpu;
      63            0 :         t.query.fill(0);
      64            0 :         if(gpu)
      65              :         {
      66            0 :             glGenQueries(timer::Timer_MaxQuery, t.query.data());
      67              :         }
      68            0 :         t.waiting = 0;
      69            0 :         t.starttime = 0;
      70            0 :         t.result = -1;
      71            0 :         t.print = -1;
      72            0 :         return &t;
      73              :     }
      74              : }
      75              : 
      76              : //externally relevant functionality
      77              : 
      78              : //used to start a timer in some part of the code, cannot be used outside of rendering part
      79              : 
      80            0 : timer *begintimer(const char *name, bool gpu)
      81              : {
      82            0 :     if(!usetimers || inbetweenframes || (gpu && (!hasTQ || deferquery)))
      83              :     {
      84            0 :         return nullptr;
      85              :     }
      86            0 :     timer *t = findtimer(name, gpu);
      87            0 :     if(t->gpu)
      88              :     {
      89            0 :         deferquery++;
      90            0 :         glBeginQuery(GL_TIME_ELAPSED_EXT, t->query[timercycle]);
      91            0 :         t->waiting |= 1<<timercycle;
      92              :     }
      93              :     else
      94              :     {
      95            0 :         t->starttime = getclockmillis();
      96              :     }
      97            0 :     return t;
      98              : }
      99              : 
     100              : //used to end a timer started by begintimer(), needs to be included sometime after begintimer
     101              : //the part between begintimer() and endtimer() is what gets timed
     102            0 : void endtimer(timer *t)
     103              : {
     104            0 :     if(!t)
     105              :     {
     106            0 :         return;
     107              :     }
     108            0 :     if(t->gpu)
     109              :     {
     110            0 :         glEndQuery(GL_TIME_ELAPSED_EXT);
     111            0 :         deferquery--;
     112              :     }
     113              :     else
     114              :     {
     115            0 :         t->result = std::max(static_cast<float>(getclockmillis() - t->starttime), 0.0f);
     116              :     }
     117              : }
     118              : 
     119              : //foreach timer, query what time has passed since last update
     120            0 : void synctimers()
     121              : {
     122            0 :     timercycle = (timercycle + 1) % timer::Timer_MaxQuery;
     123              : 
     124            0 :     for(timer& t : timers)
     125              :     {
     126            0 :         if(t.waiting&(1<<timercycle))
     127              :         {
     128            0 :             GLint available = 0;
     129            0 :             while(!available)
     130              :             {
     131            0 :                 glGetQueryObjectiv(t.query[timercycle], GL_QUERY_RESULT_AVAILABLE, &available);
     132              :             }
     133            0 :             GLuint64EXT result = 0;
     134            0 :             glGetQueryObjectui64v(t.query[timercycle], GL_QUERY_RESULT, &result);
     135            0 :             t.result = std::max(static_cast<float>(result) * 1e-6f, 0.0f);
     136            0 :             t.waiting &= ~(1<<timercycle);
     137              :         }
     138              :         else
     139              :         {
     140            0 :             t.result = -1;
     141              :         }
     142              :     }
     143            0 : }
     144              : 
     145            0 : void cleanuptimers()
     146              : {
     147            0 :     for(const timer& t : timers)
     148              :     {
     149            0 :         if(t.gpu)
     150              :         {
     151            0 :             glDeleteQueries(timer::Timer_MaxQuery, t.query.data());
     152              :         }
     153              :     }
     154            0 :     timers.clear();
     155            0 :     timerorder.clear();
     156            0 : }
     157              : 
     158            0 : void printtimers(int conw, int framemillis)
     159              : {
     160            0 :     if(!frametimer && !usetimers)
     161              :     {
     162            0 :         return;
     163              :     }
     164              :     static int lastprint = 0;
     165            0 :     int offset = 0;
     166            0 :     if(frametimer)
     167              :     {
     168              :         static int printmillis = 0;
     169            0 :         if(totalmillis - lastprint >= 200)
     170              :         {
     171            0 :             printmillis = framemillis;
     172              :         }
     173              :         std::array<char, 200> framestring;
     174            0 :         constexpr int size = 42;
     175            0 :         std::sprintf(framestring.data(), "frame time %i ms", printmillis);
     176            0 :         ttr.fontsize(size);
     177            0 :         ttr.renderttf(framestring.data(), {0xFF, 0xFF, 0xFF, 0}, conw-20*size, size*3/2+offset*9*size/8);
     178              :         //draw_textf("frame time %i ms", conw-20*FONTH, conh-FONTH*3/2-offset*9*FONTH/8, printmillis);
     179            0 :         offset++;
     180              :     }
     181            0 :     if(usetimers)
     182              :     {
     183            0 :         for(int i : timerorder)
     184              :         {
     185            0 :             timer &t = timers[i];
     186            0 :             if(t.print < 0 ? t.result >= 0 : totalmillis - lastprint >= 200)
     187              :             {
     188            0 :                 t.print = t.result;
     189              :             }
     190            0 :             if(t.print < 0 || (t.gpu && !(t.waiting&(1<<timercycle))))
     191              :             {
     192            0 :                 continue;
     193              :             }
     194              :             std::array<char, 200> framestring;
     195            0 :             constexpr int size = 42;
     196            0 :             std::sprintf(framestring.data(), "%s%s %5.2f ms", t.name, t.gpu ? "" : " (cpu)", t.print);
     197            0 :             ttr.fontsize(size);
     198            0 :             ttr.renderttf(framestring.data(), {0xFF, 0xFF, 0xFF, 0}, conw-20*size, size*3/2+offset*9*size/8);
     199              : 
     200              :             //draw_textf("%s%s %5.2f ms", conw-20*FONTH, conh-FONTH*3/2-offset*9*FONTH/8, t.name, t.gpu ? "" : " (cpu)", t.print);
     201            0 :             offset++;
     202              :         }
     203              :     }
     204            0 :     if(totalmillis - lastprint >= 200)
     205              :     {
     206            0 :         lastprint = totalmillis;
     207              :     }
     208              : }
        

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