Line data Source code
1 : #ifndef RADIANCEHINTS_H_
2 : #define RADIANCEHINTS_H_
3 :
4 : //note that radiance hints is the term for the mechanism by which global illumination is done
5 : constexpr int rhmaxsplits = 4; //maximum number of times that radiance hints can split to increase resolution (note exponential increase in nodes)
6 :
7 : extern int rhsplits;
8 : extern int gi, gidist;
9 : extern float giscale, giaoscale;
10 : extern int debugrsm, debugrh;
11 : extern std::array<GLuint, 8> rhtex;
12 : extern Shader *rsmworldshader;
13 : extern int rsmcull;
14 : extern GLuint rhfbo;
15 :
16 : /**
17 : * @brief reflective shadow map object
18 : *
19 : * defines the size, position & projection info for a reflective shadow map
20 : * the reflective shadow map is then used to calculate global illumination
21 : */
22 : class ReflectiveShadowMap final
23 : {
24 : public:
25 : std::array<plane, 4> cull;
26 : matrix4 model, proj;
27 : vec lightview;
28 : vec scale, offset;
29 : void setup();
30 : private:
31 : vec center, bounds;
32 : /**
33 : * @brief Sets the RSM matrix to sunlight direction
34 : *
35 : * Sets the reflectiveshadowmap's model to the global viewmatrix, then
36 : * points it to be oriented like the sun.
37 : */
38 : void getmodelmatrix();
39 : void getprojmatrix();
40 : void gencullplanes();
41 : };
42 :
43 : extern ReflectiveShadowMap rsm;
44 :
45 : class RadianceHints final
46 : {
47 : public:
48 1 : RadianceHints() : dynmin(1e16f, 1e16f, 1e16f), dynmax(-1e16f, -1e16f, -1e16f), prevdynmin(1e16f, 1e16f, 1e16f), prevdynmax(-1e16f, -1e16f, -1e16f) {}
49 :
50 : vec dynmin, dynmax;
51 : void setup();
52 : void renderslices();
53 : void bindparams() const;
54 : void clearcache();
55 : bool allcached() const;
56 : /**
57 : * @brief Rotates out dynmin/max to prevdynmin/max.
58 : *
59 : * The values of dynmin/max and prevdynmin/max are both equal to the previous
60 : * value of dynmin/max after this function is called. The previous value in
61 : * prevdynmin/max is deleted.
62 : */
63 : void rotatedynlimits();
64 : //checks if prevmin's z value is less than prevmax
65 : bool checkprevbounds() const;
66 : private:
67 : vec prevdynmin, prevdynmax;
68 : //splits are used to LOD global illumination (more detail near camera)
69 : struct SplitInfo final
70 : {
71 : float nearplane, farplane;
72 : vec offset, scale;
73 : vec center;
74 : float bounds;
75 : vec cached;
76 : bool copied;
77 :
78 4 : SplitInfo() : center(-1e16f, -1e16f, -1e16f), bounds(-1e16f), cached(-1e16f, -1e16f, -1e16f), copied(false)
79 : {
80 4 : }
81 :
82 4 : void clearcache()
83 : {
84 4 : bounds = -1e16f;
85 4 : }
86 : };
87 : std::array<SplitInfo, rhmaxsplits> splits;
88 :
89 : void updatesplitdist();
90 : };
91 :
92 : extern RadianceHints rh;
93 :
94 : extern void clearradiancehintscache();
95 : extern bool useradiancehints();
96 : extern void setupradiancehints();
97 : extern void cleanupradiancehints();
98 :
99 : extern void viewrh();
100 : extern void viewrsm();
101 :
102 : #endif
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